I would like to 3.1 after the heavy snow in the positive attitude of the courage to change my applause, I really want to do so. But to hear the views of players, and then go to modify without fear, as tests of basic skills is very dangerous. Do not misunderstand me, weaken the power of combustion is absolutely necessary, it is clear that in the previous article, I am afraid I have is the first 1000 people to make such a proposal. However, I suggest that we should let the burning power of fear more easily broken, this will affect only Nerf priests.
Animal husbandry potential thief may be too strong, yes, but required a little priest Nerf changed only a little bit weak, thief, animal husbandry and is able to cope with the degree of strength will naturally decline. In Nerf before the thieves in this portfolio has a number of weaknesses, be honest to say that taking into account the existence of WotLK has been released, we are in fact the weakness of the portfolio. So blinding and the fear of diminishing share in order to weaken the priest and the thief is able to cope with heavy snow of the short-sighted, there is no need to weaken the thieves.
Where Blizzard has done something wrong
Blizzard balance in the formulation of plans made a big mistake, that is, they have some combination of each event and the appearance rate for the benchmark, rather than on each individual to consider the issue of career. You what, that's right, what a career in accordance with the relative success of 2v2 to adjust it? TU, they give up the DK and Knight, but the two do not have unlimited control plus career not hurt, this is another of the children. However, if only the most unbalanced 2v2 project problems, probably would not be a big Nerf, particularly in the fixed under the premise of injury. Blizzard said that if the same according to the basis of how to 3v3? I can bet, if you are on the target for each vocational adjustment, rather than weakened in line with the pre-career, and your efficiency will be much higher, and will not affect distressed.
I understand why Blizzard "has not carried out as a standard 1v1 balance", but under the conditions and in the team based on the strength of each occupational balance is different. Weaknesses and strength of this discovery is very easy. Weakened between the two careers in line with the nature, such as DK and ice ice Department of Law may be absolutely necessary, but the changes will affect every professional manner with, so must be careful.
This is actually very simple, DK in support of Knight can play ultra-high damage, respectively, the effect of balance on the two of them together as a balance.
And when you are faced with two or more between occupational career with too strong, the problem is much more complex. Does anyone remember the wizard as a result of too, fear the consequences of weakening what? Pastor has been changed completely rubbish, especially the dark, animal husbandry. Years after the healers continue to suffer from a variety of Nerf, all of which is injury to the pastor.
Blizzard said that you take this approach to be separated from the balance is not a wise choice? Can in fact separate PvE and PvP, I think there is no way in four years have changed not only fear, without affecting the defensive use it to balance career now is to separate certain occupations in some talent to balance out the time the.
In line with the nature of a change affecting the priest, Rogue, Warlock and Druid
Blizzard is aware of the need to do to decrease the consequences of things do what, otherwise they may continue to be committed by mistake. This is a 2v2 on two career changes in the balance, resulting in a lot of unexpected results. Taking into account the other changes, healers may be the hardest hit.
"In my opinion, the fear / blinding is used to decrease the changes weaken the thief / priest, and blue with said they feel that this combination too, so they want to become a black and white in this portfolio to ride out before strangling it. but this time they have actually eliminated the only Warlock 2v2 combination of surgery to destroy thieves, but also seriously affected the 3v3. If there is only a nerf, still acceptable.I think it is / should be shared diminishing fear, but fear / blinding is not. Moreover, more than a nerf, void absorb 30% less protection, as well as the sacrificial loss of injury, and then count on from the loss of sulfur ignited fire damage, as well as in PvP play a significant role in Glyph of the lighting changes, the wizard can not be optimistic about the future really.
If like some positive changes, or their Buff and suffering like the devil, so that they have more choice, I would be happy to exchange for a different talent, and now you have a very self-confident to face the arrival of the Championship, However, due to career opportunities for you lost, it is sad.
Blizzard's own strategy is to affect the balance?
Even in the Blizzard balance the adoption of new mechanisms, the best I've seen Blizzard do not want to amend the drawbacks of the past is a major mistake, there is the playing field has become too simple.
There are a lot of players hit with 50% of the 2400 victory. On this basis it is difficult to make a healthy change, I said how could it? Blizzard's changes do not always sound, and so easy to become so scoring is caused by heavy snow.
Similarly, many professional have been very bad balance in WotLK released eight months later is still very poor performance. Now take a look at the Druid, as a result of the blood of plague, this career was destroyed completely. Druid all excellent, even off line to enter the tournament, all replaced by a better career. However, I also heard a Druid in good operating under extremely difficult to kill the rumors, but no one has seen this happen, because no one can play to such a degree Druid. This is how should a balance be struck?




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