Item Specifics of the rapid and
The following points:
1) If your equipment is not rapid, it is likely there will be. If you do not want a rapid but want to force / endurance what, you certainly dream ardal / S6's equipped with a
2) currently constitute the attributes of equipment is obviously not the best, we do not provide a better way with the reasons was to give you more room to stay. We do not want to attribute T8 and T7 in fact exactly the same, but each +2
3) We feel that players from the rapid andearnings seem to be a little lower (at least for the near-war), we will consider this issue.
PvP equipment - cloth A toughness and
S5 from the beginning, we modify the attributes constitute PvP equipment. One of the biggest thing is toughness items will occupy more grades, but the situation is, in general toughness is always better (now is not a). We also design the additional armor is no longer the attributes (additional armor is in excess of a certain armor types of items in a hierarchy should be part of the value of the armor, it is a popular word green armor), because it caused a lot of very distorted, such as Ueno D. Coming season, the equipment will continue to follow this design, of course, as long as necessary, we will still make changes. We estimate that few people 70 to 80 also wear the equipment to fight PvP, so now is a new design concept the best time.
We have taken into account which makes low-armor careerface even more vulnerable (not by the percentage of the Mody), we may make changes.
PvP equipment - power
We have repeatedly tried to avoid this (explosive injury) happen. Some of the equipment under the season will bring a better survivability, but in the offensive will not have the same upgrade. Nature is a list of weapons outside.
The problem is that thieves and soldiers static, simply they are modified by the percentage appears to be an effective balance. Well, probably ignored the percentage of armor only better? Modify them to be able to raid boss, and before the result can beequivalent. (This proposal and not knowing what is really saying that PvP it, PvP now because of the outbreak of thieves and fighters?)
Ah, this is also a train of thought. The staticpercentageinto balance will require substantial adjustment, but is indeed able to resolve some problems.
In the master war, I do not think that to improve the viability of cloth a vocational equivalent to allow them to put on a lock. A cloth itself can be very brittle, it may not brittle. If the cloth a very crisp, then they need some capacity in those with axes and daggers of insignificant men near them survive. If all occupations want all just want to become a steel-xia, then we wasted a lot of time in the design of four kinds of different armor on. (Or the translation is correct, then we should be after four seasons of equipment designed cloth A -> Leather Armor -> lock A -> plate A). Ah, I said too much, but I think you know what I mean.
Ardal PTR Test
Ardal course will be tested on PTR, but what we have time to test what content will have strict control. Ardal WLK beta will not be like the Naxx as in the PTR permanently open, when we want to test some of the contents, we will open this part. When we do not want to test, we will shut down.
Saying that there will be a lot of ardal the boss need to be tested, including 10 and 25 versions. This includes a wide range of difficulties and achievements need to test mode. Our goal is to almost all the boss provide difficulties model has the ability to make a strong team can feel a copy of the challenge and get better fall. We Mithril dragons playing with the difficulties are considerable satisfaction with the model, this model will be extended to the very depth and future ardal copy raid.
Copy (Naxx) - in the tectonic zone 2old battle totem will be destroyed
This is an accident, we will in the next patch in the amendment.
Copy - Lumsden avoided do not come out
Do not fat man pulled behind the door would not have a problem, I will in the next patch amendment.
A copy of - DK their skills effects and the effect of calls were
Indeed, we noted that DK had left on the ground thatthings difficult for other players to see the other really important effect of ground magic. We will take into account visual effects at the same time trying to fix the problem.




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